AI Insights · Timothy · January 2025
Top 5 Trivia Games on iOS in Saudi Arabia: Q4 2024 Performance
Explore the Q4 2024 performance of the top 5 trivia games on iOS in Saudi Arabia, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the performance of top trivia games on iOS in Saudi Arabia showcased varied trends in downloads, revenue, and active users. Here's a detailed look at how these apps fared according to Sensor Tower data.
Clever - Brain Training Games from DPM APPS LP showed fluctuations in weekly revenue, starting at approximately $2.2K and peaking at $2.5K in October before declining to around $1.3K by the end of December. Downloads peaked mid-October at around 2.3K but saw a significant drop to approximately 264 by early November, with a slight recovery towards the end of December. Active users saw a high of 8K in October, gradually decreasing to around 6K by December.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a revenue peak of approximately $1.8K in late November, with the lowest point at $1K in early November. Downloads were strong at the beginning of the quarter, around 4.5K, but tapered off to about 2.1K by December. Active user numbers started at 14K, dipped significantly to 5.4K in mid-December, and ended the quarter with a slight recovery to 8K.
جوابك جوابهم, developed by Abdulrahman Alshimemeri, maintained steady revenue around $400, with minor fluctuations throughout the quarter. Downloads peaked impressively at over 15K in mid-November, with active users consistently above 100K, peaking at 121K in November before slightly decreasing to 98K by year-end.
Elevate - Brain Training Games from Elevate, Inc. witnessed a modest revenue peak of $539 in early November. Downloads and active users remained relatively stable, with downloads hovering around 300 to 600 and active users ranging from 500 to 700, showing slight growth by the end of the quarter.
IQ・Brain Training & IQ Tests, published by Pawel Kieczko, saw an unusual spike in revenue to $2.9K in early October but settled to lower values around $50 by the end of the quarter. Downloads mirrored this pattern with a spike to 6.4K in early October, and active users also peaked at 7.4K before stabilizing around 5.3K by December.
These insights highlight the dynamic performance of trivia games in the Saudi Arabian market. For more detailed analytics, visit Sensor Tower.